This will add a custom loot bag to the game using BeardLib's LootBagsModule.
Optimally you want your lootbag to only be loaded in the level you need it in.
The ID for your lootbag. Has to be unique.
Will base your lootbag on a already existing lootbag.
All tags, parameters and values will carry over, but can be overwritten by specifying them in your xml.
Mostly for determining how heavy the bag is, but can also affect the bag in other ways.
|coke_light||coke (duh), meth, pure coke, the diamond/red diamond|
|light||jewelry, painting, evidence, fireworks, meth ingredients, parachute, pistols|
|medium||money, thermal drill, equipment, goat, prototype, battle rifle|
|slightly_heavy||old wine, battery|
|heavy||gold, weapons(assault rifle), server, big oil engines, tf2 sentry, winch parts, toothbrush|
|very_heavy||shadow raid artifact, almir's toast, nukes|
|mega_heavy||(no examples, same speed and jump modifier as "very_heavy", but bag can only be thrown about half as far, probably old big oil engines)|
|being||(basically the same as "heavy" but used for 'person' and 'special_person' bags)|
|explosives||haha loot bag go boom (doesn't work with some 'based_on'-IDs, needs more testing)|
|cloaker_explosives||When operated on by a Carry element set to "poof", the bag will explode in a green smoke cloud.|
How much your lootbag is worth when securing.
|value ($)||bag value id|
The string ID for the name of your lootbag. Needs to be localized.
Overkill usually uses "hud_carry_carry id".
Path to the .unit file your lootbag should use.
Defaults to units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag.
Common lootbag units:
|Generic blue gymbag||units/payday2/pickups/gen_pku_lootbag/gen_pku_lootbag|
|Orange Tools bag||units/payday2/pickups/gen_pku_toolbag/gen_pku_toolbag|
|Blue Tools bag||units/payday2/pickups/gen_pku_toolbag_large/gen_pku_toolbag_large|
|Green Tools bag||units/payday2/pickups/gen_pku_cage_bag/gen_pku_cage_bag|
Path to the .unit file of the 3rd person bag your lootbag should use.
Common 3rd person lootbag units:
|Generic blue gymbag||units/payday2/characters/npc_acc_loot_bag_1/npc_acc_loot_bag_1|
|Orange Tools bag||units/payday2/characters/npc_acc_tools_bag_1/npc_acc_tools_bag_1|
|Blue Tools bag||units/payday2/characters/npc_acc_tools_bag_large_1/npc_acc_tools_bag_large_1|
|Green Tools bag||units/payday2/characters/npc_acc_cage_bag_1/npc_acc_cage_bag_1|
If true, will prevent your lootbag from being secured while carrying it on your back when escaping.
If true, will count as unique_loot in AreaTrigger elements instead.
If true, the lootbag will not be detected by area trigger elements at all.
Will make enemies be able to pick up your lootbag and carry it to the loot drop fleepoint.