This will add a custom HUD icon to the game using BeardLib's HUDIconModule.
Shortcut: 'hudiconstweakdata.lua'
The ID for your hud icon. Has to be unique.
The path to your texture file. Needs to be added via AddFiles first.
*HUD icons for special equipment are always 32x32 pixels.
Table with pixel coordinates for atlas textures with multiple icons in one texture file.
Has 4 value_node tags nested.
<value_node> #1: Starting pixel on X axis.
<value_node> #2: Starting pixel on Y axis.
<value_node> #3: Width in pixels.
<value_node> #4: height in pixels.